Artifacts (2024)

Artifacts (1)See Artifact Hints for hints to find the Artifact codes.
Artifacts (2)
Artifacts (3)

Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.

In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.

Contents

  • 1 Unlocking
  • 2 Artifacts
  • 3 Chaos
  • 4 Command
    • 4.1 Command Menus
  • 5 Death
  • 6 Dissonance
  • 7 Enigma
  • 8 Evolution
  • 9 Frailty
  • 10 Glass
  • 11 Honor
  • 12 Kin
  • 13 Metamorphosis
  • 14 Sacrifice
    • 14.1 Drop Chance
  • 15 Soul
  • 16 Spite
  • 17 Swarms
  • 18 Vengeance
  • 19 Code Locations
  • 20 Version History
  • 21 Trivia

Unlocking[]

To unlock an Artifact, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Artifacts (4) Bulwark's AmbryArtifacts (5)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
will spawn.

The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).

In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifacts (6) Artifact KeyArtifacts (7)Artifacts (8)Artifact Key
A stone shard with immense power.
will spawn on an elevated block in front of the Artifacts (9) Artifact ReliquaryArtifacts (10)Artifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000
. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts[]

Toggle Codes

ArtifactDescriptionCode

Artifacts (11)

Artifact of Chaos
Friendly fire is enabled for both survivors and monsters alike.● ▲ ●
● ▲ ●
● ▲ ●

Artifacts (12)

Artifact of Command
Choose your items.■ ■ ■
■ ■ ■
▲ ▲ ▲

Artifacts (13)

Artifact of Death
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.● ● ●
■ ▲ ■
● ▲ ●

Artifacts (14)

Artifact of Dissonance
Monsters can appear outside their usual environments.● ■ ■
■ ■ ■
■ ■ ●

Artifacts (15)

Artifact of Enigma
Spawn with a random equipment that changes every time it's activated.♦ ■ ■
▲ ■ ▲
● ♦ ♦

Artifacts (16)

Artifact of Evolution
Monsters gain items between stages.♦ ♦ ♦
■ ■ ■
● ● ●

Artifacts (17)

Artifact of Frailty
Fall damage is doubled and lethal.● ● ●
▲ ● ▲
▲ ▲ ▲

Artifacts (18)

Artifact of Glass
Allies deal 500% damage, but have 10% health.♦ ♦ ♦
♦ ♦ ♦
♦ ♦ ♦

Artifacts (19)

Artifact of Honor
Enemies can only spawn as elites.■ ■ ■
■ ▲ ■
■ ■ ■

Artifacts (20)

Artifact of Kin
Monsters will be of only one type per stage.● ▲ ▲
♦ ● ▲
♦ ♦ ●

Artifacts (21)

Artifact of Metamorphosis
Players always spawn as a random survivor.♦ ■ ●
♦ ■ ●
♦ ■ ●

Artifacts (22)

Artifact of Sacrifice
Monsters drop items on death, but Chests no longer spawn.▲ ▲ ▲
▲ ▲ ▲
▲ ♦ ▲

Artifacts (23)

Artifact of Soul
Wisps emerge from defeated monsters.● ■ ●
● ♦ ●
■ ♦ ■

Artifacts (24)

Artifact of Spite
Enemies drop multiple exploding bombs on death.▲ ● ▲
● ● ●
▲ ● ▲

Artifacts (25)

Artifact of Swarms
Monster spawns are doubled, but monster maximum health is halved.● ● ▲
▲ ♦ ▲
▲ ● ●

Artifacts (26)

Artifact of Vengeance
Your relentless doppelganger will invade every 10 minutes.♦ ■ ■
♦ ● ■
♦ ■ ■

Chaos[]

Friendly fire is enabled for both survivors and monsters alike.

  • Players are susceptible to their own explosions caused by their items, such as Artifacts (27) Brilliant BehemothArtifacts (28)Artifacts (29)Brilliant Behemoth
    All your attacks explode!

    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    , Artifacts (30) Runald's BandArtifacts (31)Artifacts (32)Runald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , Artifacts (33) Will-o'-the-wispArtifacts (34)Artifacts (35)Will-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    , Artifacts (36) Sticky BombArtifacts (37)Artifacts (38)Sticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this Artifact active, especially for melee Survivors.
    • In addition, Artifacts (39) Will-o'-the-wispArtifacts (40)Artifacts (41)Will-o'-the-wisp
      Detonate enemies on kill.

      On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
      explosions cannot be blocked by Artifacts (42) Tougher TimesArtifacts (43)Artifacts (44)Tougher Times
      Chance to block incoming damage.

      15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
      .
    • Similarly, players will be hurt by their own skills that create explosions.

Command[]

Artifacts (45)

"Command" redirects here. For the playable survivor, see Artifacts (46) CommandoArtifacts (47)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
.

Choose your items.

  • All items will drop as special "Command Essences." When interacted with, a menu will appear saying "What is your Command?", allowing the player to select a single available item. Items that are not yet unlocked cannot be selected (except when enabled during a Prismatic Trial).
  • A Command Essence can only become an item of the same rarity as itself (e.g., common for white essence, uncommon for green essence, etc.).
  • Red Command Essence does not include Artifacts (48) Defensive MicrobotsArtifacts (49)Artifacts (50)Defensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    .
  • Yellow Command Essence dropped from a Teleporter Event does not include the Artifacts (51) Halcyon SeedArtifacts (52)Artifacts (53)Halcyon Seed
    Summon Aurelionite during the Teleporter event.

    Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
    , Artifacts (54) Artifact KeyArtifacts (55)Artifacts (56)Artifact Key
    A stone shard with immense power.
    , Artifacts (57) PearlArtifacts (58)Artifacts (59)Pearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    or Artifacts (60) Irradiant PearlArtifacts (61)Artifacts (62)Irradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    . These items have their own visually-indistinguishable Yellow Command Essences that only drop from the intended source (e.g. a Pearl Command Essence can only appear when using a Cleansing Pool, and a Halcyon Seed Command Essence only appears when defeating Artifacts (63) AurelioniteArtifacts (64)Aurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    ).
  • Similarly, normal Orange Command Essence does not include Elite equipment. Each Elite equipment has its own Orange Command Essence that randomly drops when defeating an Elite monster of that type (e.g. a Artifacts (65) BlazingArtifacts (66)Blazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    Elite can only ever drop an Orange Command Essence containing Artifacts (67) Ifrit's DistinctionArtifacts (68)Artifacts (69)Ifrit's Distinction
    Become an aspect of fire.
    ).
  • Only one player can interact with a Command Essence at a time.
  • Players are still vulnerable to damage while selecting an item; however, some Survivors, like Artifacts (70) REXArtifacts (71)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    , are able to use their secondary ability while the menu is still open (albeit without the capacity to aim said attack).
  • Being pushed away from the item will automatically cancel interacting with it.
  • Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.
  • In the Simulacrum, certain items are blacklisted and thus cannot be selected from Command Essences, even if they are unlocked. These are Artifacts (72) Bundle of FireworksArtifacts (73)Artifacts (74)Bundle of Fireworks
    Activating an interactable launches fireworks at nearby enemies.

    Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
    , Artifacts (75) Squid PolypArtifacts (76)Artifacts (77)Squid Polyp
    Activating an interactable summons a Squid Turret nearby.

    Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    , Artifacts (78)Artifacts (79)Survivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (80) Spare Drone PartsArtifacts (81)Artifacts (82)Artifacts (83)Artifacts (84)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    , and Artifacts (85) Focused ConvergenceArtifacts (86)Artifacts (87)Focused Convergence
    Increase the speed of Teleporter charging... BUT reduce the size of the zone.

    Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
    .
  • When activating a Artifacts (88)Artifacts (89)Survivors of the Void - DLC Content
    Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Cradle with Command active, the player can only select from a single rarity of the corresponding non-corrupted item. For example, if the Cradle drops a Legendary item, the player can choose only from the Artifacts (90)Artifacts (91)Survivors of the Void - DLC Content
    Benthic Bloom is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (92) Benthic BloomArtifacts (93)Artifacts (94)Artifacts (95)Artifacts (96)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Benthic Bloom
    Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.

    Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers.
    and the Artifacts (97)Artifacts (98)Survivors of the Void - DLC Content
    Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (99) Pluripotent LarvaArtifacts (100)Artifacts (101)Artifacts (102)Artifacts (103)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva
    Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
    .
    • A similar thing occurs with Artifacts (104)Artifacts (105)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Potential orbs, which also restrict the choices to one rarity. However, unlike the Void Cradle, the rarity is not dependent on the generated loot, but the color of the orb, which has deterministic results every time. For example, a white orb from the Void Potential chest and a white orb from Simulacrum will only give common items, even though their underlying loot distributions are different. Similarly, the purple orb from Encrusted Cache with the Artifacts (106)Artifacts (107)Survivors of the Void - DLC Content
      Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Artifacts (108) Encrusted KeyArtifacts (109)Artifacts (110)Artifacts (111)Artifacts (112)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Encrusted Key
      Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.

      A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.
      and the purple orb from Artifacts (113)Artifacts (114)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Simulacrum will only give void common items.

Command Menus[]

Note that some items may be locked to a specific DLC.

  • Artifacts (115)

    Common

  • Artifacts (116)

    Uncommon

  • Artifacts (117)

    Legendary

  • Artifacts (118)

    Boss

  • Artifacts (119)

    Lunar

  • Artifacts (121)

    Lunar Equipment

  • Artifacts (122)

    Artifacts (123) PearlArtifacts (124)Artifacts (125)Pearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    -specific menu

  • Artifacts (126)

    Artifacts (127) Irradiant PearlArtifacts (128)Artifacts (129)Irradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    -specific menu

  • Artifacts (130)

    Artifacts (131) Halcyon SeedArtifacts (132)Artifacts (133)Halcyon Seed
    Summon Aurelionite during the Teleporter event.

    Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
    -specific menu

  • Artifacts (134)

    Artifacts (135) Artifact KeyArtifacts (136)Artifacts (137)Artifact Key
    A stone shard with immense power.
    -specific menu

  • Artifacts (138)

    Artifacts (139)Artifacts (140)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tier 1 Void

  • Artifacts (141)

    Artifacts (142)Artifacts (143)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tier 2 Void

  • Artifacts (144)

    Artifacts (145)Artifacts (146)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tier 3 Void

Death[]

"Death" redirects here. For the game mechanic, see Health.

When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.

  • If the player who dies has an available Artifacts (147) Dio's Best FriendArtifacts (148)Artifacts (149)Dio's Best Friend
    Cheat death. Consumed on use.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    or a Artifacts (150)Artifacts (151)Survivors of the Void - DLC Content
    Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (152) Pluripotent LarvaArtifacts (153)Artifacts (154)Artifacts (155)Artifacts (156)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva
    Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
    , they will return to life and the team will not die.

Dissonance[]

Monsters can appear outside their usual environments.

  • 3 Basic Monsters, 3 Minibosses, 3 Champions, and all Special monsters will be chosen from the complete list of monster spawn cards, with a few differences:
    • Artifacts (157) Hermit CrabsArtifacts (158)Hermit Crab
      HP: 100 (+30 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 0
      are excluded
    • Artifacts (159) Lunar Chimera (Golems)Artifacts (160)Lunar Chimera (Golem)
      Zenith DesignsHP: 1615 (+485 per level)
      Damage: 35 (+7 per level)
      Class: Ranged
      Speed: 8 m/s
      Armor: 0
      and Artifacts (161) Lunar Chimera (Wisp)Artifacts (162)Lunar Chimera (Wisp)
      Zenith DesignsHP: 850 (+255 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 18 m/s
      Armor: 0
      are considered Minibosses
  • The Special category has a weight of 1, while Basic Monsters, Minibosses and Champions have a weight of 3. Within each category all spawn cards are equally probable.
  • No spawn cards have stage restrictions, which means the Artifacts (163) ScavengerArtifacts (164)Scavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    can spawn before looping.
  • This affects any Combat Directors which choose their spawns from the Environment's monster pool. As such, Artifacts (165) Artifacts (166)Lunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    Artifacts (167) Artifacts (168)Lunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    Artifacts (169) Artifacts (170)Lunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    Lunar monsters may not appear on Artifacts (171) CommencementArtifacts (172)Commencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Artifacts (173) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Artifacts (174) MithrixArtifacts (175)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.

    , and this also makes Artifacts (176) MalachiteArtifacts (177)Malachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    and Artifacts (178) CelestineArtifacts (179)Celestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    Elites there possible, since Commencement is considered to be after looping.
    • Any Directors which do not rely on the Environment's monster pool will not have their spawn cards overridden, e.g., the Escape Director responsible for spawning Artifacts (180) Void ReaversArtifacts (181)Void Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
      , and the Voidling Director.
  • Any fixed spawns, such as the 6 initial spawns on the second phase of the Artifacts (182) MithrixArtifacts (183)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    fight are not affected. However, the remaining spawns for the phase are, since they are spawned by a Combat Director.
  • Normally one would never expect a Horde of Many during the first few stages since the Champions are cheap (600 credits for the majority of them), but this Artifact completely changes this.
  • At the beginning of each stage the game logs on the console which monsters have been selected for spawning.

Enigma[]

Spawn with a random equipment that changes every time it's activated.

  • The player's equipment will never transform into aArtifacts (184) Milky ChrysalisArtifacts (185)Artifacts (186)60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    , Artifacts (187) The CrowdfunderArtifacts (188)Artifacts (189)The Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    , Artifacts (190) Effigy of GriefArtifacts (191)Artifacts (192)15sEffigy of Grief
    Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.

    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    or Artifacts (193)Artifacts (194)Survivors of the Void - DLC Content
    Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (195) Executive CardArtifacts (196)Artifacts (197)0.1sArtifacts (198)Artifacts (199)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card
    Gain 10% cash back on all purchases. Multishops remain open.

    Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.
    .
  • The equipment can transform into lunar equipment (barring the Effigy of Grief).
  • If a player loses their equipment somehow, such as by giving it to an Artifacts (200) Equipment Drone or Cleansing Pool (in the case of lunar equipment), they will not receive new equipment afterward until they move to the next stage.
  • Any entity's equipment activation is affected, including theArtifacts (201) Equipment Drone and the Artifacts (202) ScavengerArtifacts (203)Scavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    .
  • The new equipment will be put on the cooldown of the activated equipment.
    • Artifacts (204) The CrowdfunderArtifacts (205)Artifacts (206)The Crowdfunder
      Toggle to fire. Costs gold per bullet.

      Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
      is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
  • The Artifacts (207) Preon AccumulatorArtifacts (208)Artifacts (209)140sPreon Accumulator
    Fire a ball of energy that electrocutes nearby enemies before detonating.

    Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
    will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).
    • New equipment cannot be used while the Preon Accumulator is charging (with Artifacts (210) Fuel CellArtifacts (211)Artifacts (212)Fuel Cell
      Hold an additional equipment charge. Reduce equipment cooldown.

      Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
      ).
  • TheArtifacts (213) Milky ChrysalisArtifacts (214)Artifacts (215)60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    grants near-infinite flight for the entire stage when activated (do note, however, that said flight will automatically end upon a player either making ANY sort of feet-first contact with walkable level geometry, or by simply going outside in-game boundaries.)
  • Artifacts (216) The CrowdfunderArtifacts (217)Artifacts (218)The Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    is not affected by this Artifact.
  • TheArtifacts (219) Gnarled WoodspriteArtifacts (220)Artifacts (221)15sGnarled Woodsprite
    Heal over time. Activate to send to an ally.

    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    will heal the target but does not stay with them.
  • If the player purchases anything while holding the Artifacts (222)Artifacts (223)Survivors of the Void - DLC Content
    Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (224) Executive CardArtifacts (225)Artifacts (226)0.1sArtifacts (227)Artifacts (228)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card
    Gain 10% cash back on all purchases. Multishops remain open.

    Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.
    , it will count as being activated and be rerolled. Pressing the activate button with this item does nothing and will not reroll it.
  • Elite equipment is unaffected, even if the player attempts to "activate" it.
  • This artifact is incorrectly labeled as "Artifact of Dissonance" if it is rolled while in the Simulacrum

Evolution[]

Monsters gain items between stages.

  • Each stage, monsters obtain an item. The rarity of the items will be Common, Common, Uncommon, Uncommon, Legendary, repeating every loop.
  • The items monsters gain are cumulative; when advancing to the next stage, the monsters will keep all the items they already had in addition to the new item from the new stage.
  • Monsters cannot gain blacklisted items, on-kill items, sprint-related items, and equipment-related items. They also cannot gain any boss items or equipment.
  • Monsters will not normally gain lunar items, but can acquire them if the player has Artifacts (229)Artifacts (230)Survivors of the Void - DLC Content
    Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (231) Eulogy ZeroArtifacts (232)Artifacts (233)Artifacts (234)Artifacts (235)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Eulogy Zero
    Items and equipment have a small chance to transform into a Lunar item instead.

    Items have a 5% (+5% per stack) chance to become a Lunar item instead.
    .
  • There is some inconsistency in what monsters gain items. In the data files most monsters are on team Monster. However, Artifacts (236) Artifacts (237)Artifacts (238)Artifacts (239)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Artifacts (240) Artifacts (241)Artifacts (242)Artifacts (243)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Artifacts (244) Artifacts (245)Artifacts (246)Artifacts (247)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Artifacts (248) Artifacts (249)Void Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void enemies, including the Artifacts (250)Artifacts (251)Survivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (252) Void InfestorArtifacts (253)Artifacts (254)Artifacts (255)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    and the Artifacts (256)Artifacts (257)Survivors of the Void - DLC Content
    Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (258) VoidlingArtifacts (259)Artifacts (260)Artifacts (261)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling
    Diviner of the DeepHP: 2000 (+600 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 45 m/s
    Armor: 20
    , are on team Void. Items are only granted to entities which belong to team Monster and are spawned by their Spawn Card, whether it's the Director spawning them, or the game directly.
    • Each Combat Director has a defined team, which overrides the Spawn Card's default team. The Camp Director always spawns enemies on team Void, including Voidtouched enemies that would normally be on team Monster, so none of these will gain items. Every other Director spawns enemies on team Monster. This means that Artifacts (262) Void ReaversArtifacts (263)Void Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
      spawned during normaly gameplay and any Void enemies from a Void Invasion will gain items.
    • The Artifacts (264) Artifact ReliquaryArtifacts (265)Artifact Reliquary
      StabilizedHP: 100000 (+30000 per level)
      Damage: 10 (+2 per level)
      Class: Ranged
      Speed: 0 m/s
      Armor: 100000
      and the Artifacts (266) Elder LemuriansArtifacts (267)Elder Lemurian
      HP: 900 (+270 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 13 m/s
      Armor: 0
      in Artifacts (268) Abandoned AqueductArtifacts (269)Abandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

      are not spawned by their Spawn Card, but from their game data directly and therefore they will not gain any items.
    • The Voidling and the Void Infestor are on team Void and are not spawned by any Director, so they will not gain any items.
    • Shopkeeper Newt is on team Neutral and is not spawned by any Director, so it will not gain any items.
  • If the monsters gain a Artifacts (270)Artifacts (271)Survivors of the Void - DLC Content
    Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (272) Shipping Request FormArtifacts (273)Artifacts (274)Artifacts (275)Artifacts (276)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shipping Request Form
    Get a delivery each stage that contains powerful items.

    A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack).
    , every monster that has spawned as the starting monsters when entering a stage will also have its own corresponding Crashed Multishop. The player can interact with these as normal, gaining many free items.
  • The game rolls for a new item at the beginning of a new stage, even with the Artifact disabled. This is probably so that the game properly accumulates the items in the case the player visits Bulwark's Ambry at a later time.
  • The game will roll for a new item only when the stage number increases. Since visiting most Hidden Realms does not change this counter, a new item will not be rolled. For example, visiting the Bazaar Between Time afer the first stage will roll for a new item since leaving the first stage increments the stage counts. But leaving the Bazaar Between Time does not change this and will therefore still have two items after advancing to the next Environment.

Frailty[]

Fall damage is doubled and lethal.

  • Artifacts (277) LoaderArtifacts (278)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    is unaffected by this Artifact due to her passive.
  • The Artifacts (279) H3AD-5T v2Artifacts (280)Artifacts (281)H3AD-5T v2
    Increase jump height. Hold 'Interact' to slam down to the ground.

    Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
    will negate the fall damage from this Artifact.

Glass[]

"Glass" redirects here. For the item, see Artifacts (282) Shaped GlassArtifacts (283)Artifacts (284)Shaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
.

Allies deal 500% damage, but have 10% health.

  • One-shot protection is disabled while the Artifact of Glass is enabled.
  • Artifacts (285) Infusion'sArtifacts (286)Artifacts (287)Infusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    health gain to kill ratio is changed from 1:1 to 1:10.

Honor[]

Enemies can only spawn as elites.

  • Enemies made Elite by this artifact do not drop increased gold.
  • The Artifacts (288) Old GuillotineArtifacts (289)Artifacts (290)Old Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    proves exceedingly helpful, as all enemies are Elite and vulnerable to execution.
  • Artifacts (291) BrainstalksArtifacts (292)Artifacts (293)Brainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills.
  • Special Bosses and Lunar Chimeras can spawn as Tier 1 Elites with this Artifact enabled.
  • Tier 1 Elites will receive lower health and damage boosts than the normal Tier 1 Elites. This is summarised in the Elite Tiers table.

Kin[]

Monsters will be of only one type per stage.

  • In the Artifacts (294) Void FieldsArtifacts (295)Void Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    , no additional monsters are added past the first cell event.
    • It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.

Metamorphosis[]

Players always spawn as a random survivor.

  • Upon entering the trial for this Artifact in Artifacts (296) Bulwark's AmbryArtifacts (297)Bulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    , each player becomes a random Survivor and will stay as that Survivor for the rest of the run (unless the trial is entered again in the same run).
  • Skill-unlocking challenges are reset when a new Survivor is chosen, even if they were in progress before the trial.
  • Obtaining all four items required to become the Artifacts (298) HereticArtifacts (299)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    with this Artifact enabled will cause the player to spawn as a random Survivor with all four Heresy abilities at the start of each new stage. The player will transform into the Heretic mid-stage after obtaining or losing any item (including Artifacts (300) Defensive MicrobotsArtifacts (301)Artifacts (302)Defensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    if spawning as Artifacts (303) CaptainArtifacts (304)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    ), activating their equipment, or having their equipment come off cooldown.
    • Removing any of the four items required to become the Artifacts (305) HereticArtifacts (306)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
      Class: Ranged
      HP: 440 (+132 per level)
      Damage: 18 (+3.6 per level)
      Armor: 0
      Umbra: Unorthodoxy Risen
      at a Cleansing Pool will cause the player to regain the skills of the survivor they spawn as. This can be used to revert to a regular survivor after becoming the Heretic.

Sacrifice[]

Monsters drop items on death, but Chests no longer spawn.

  • Drones, Scrappers, 3D Printers, Artifacts (307)Artifacts (308)Survivors of the Void - DLC Content
    Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Cradles (only in Void Seeds), and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Artifacts (309) Rusted KeyArtifacts (310)Artifacts (311)Rusted Key
    Gain access to a Rusty Lockbox that contains a powerful item.

    A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
    .
  • Using the Artifact of Honor to make all enemies Elite does not increase their drop rates.
  • Since gold tends to pile up with this artifact active,Artifacts (312) The CrowdfunderArtifacts (313)Artifacts (314)The Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    can be a powerful and enjoyable piece of equipment.
  • The Artifacts (315) Forgive Me PleaseArtifacts (316)Artifacts (317)45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    does not drop items with this Artifact enabled.
  • Drop rates for item rarity are:
    • 63% Common
    • 27% Uncommon
    • 0.9% Legendary
    • 9% Equipment
  • Drop chance is not affected by the Artifacts (318) 57 Leaf CloverArtifacts (319)Artifacts (320)57 Leaf Clover
    Luck is on your side.

    All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
    or Artifacts (321) PurityArtifacts (322)Artifacts (323)Purity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    .
  • Predetermined chests, such as the Legendary Chest on Artifacts (324) Abyssal DepthsArtifacts (325)Abyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

    , the Chests on Artifacts (326) Gilded CoastArtifacts (327)Gilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

    , and the Legendary Chests on Artifacts (328) Sundered GroveArtifacts (329)Sundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

    , will still spawn with this Artifact active.

Drop Chance[]

The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1).

Notes on drop rate

  • Drop rates are changed when monsters spawn under certain conditions:
    • Pre-spawned: lowered by up to 8%
    • Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
    • Teleporter Boss: lowered by up to 16.6%
    • Artifact of Swarms: lowered by up to 5%, in addition to any other change
  • The drop chance cannot be less than 5%.
Normal Spawn
MonstersNormalTier 1 EliteTier 2 Elite
Artifacts (330) BeetleArtifacts (331)Beetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
5.0%16.6%29.3%
Artifacts (332) Lesser WispArtifacts (333)Lesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
5.0%17.3%30.1%
Artifacts (334) JellyfishArtifacts (335)Jellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0
7.9%18.5%30.9%
Artifacts (336) LemurianArtifacts (337)Lemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
7.9%19.0%31.6%
Artifacts (338) Hermit CrabArtifacts (339)Hermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
12.9%24.8%37.5%
Artifacts (340) Alloy VultureArtifacts (341)Alloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0
, Artifacts (342) ImpArtifacts (343)Imp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
12.9%25.4%38.3%
Artifacts (344) Beetle GuardArtifacts (345)Beetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
, Artifacts (346) Bighorn BisonArtifacts (347)Bighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0
, Artifacts (348) Mini MushrumArtifacts (349)Mini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0
, Artifacts (350) Stone GolemArtifacts (351)Stone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
15.8%28.1%40.9%
Artifacts (352) Brass ContraptionArtifacts (353)Brass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
, Artifacts (354) Solus ProbeArtifacts (355)Solus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
[1]
18.5%30.9%43.8%
Artifacts (356) ParentArtifacts (357)Parent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0
22.0%34.6%47.5%
Artifacts (358) Elder LemurianArtifacts (359)Elder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
22.9%35.6%48.5%
Artifacts (360) Clay TemplarArtifacts (361)Clay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
23.5%36.2%49.1%
Artifacts (362) Greater WispArtifacts (363)Greater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0
26.8%39.6%52.5%
Artifacts (364) Void ReaverArtifacts (365)Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
29.7%42.5%55.4%
Artifacts (366) Beetle QueenArtifacts (367)Beetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
, Artifacts (368) Clay DunestriderArtifacts (369)Clay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20
, Artifacts (370) Stone TitanArtifacts (371)Stone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
, Artifacts (372) Wandering VagrantArtifacts (373)Wandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
34.6%47.5%60.4%
Artifacts (374) GrovetenderArtifacts (375)Grovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
, Artifacts (376) Imp OverlordArtifacts (377)Imp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
, Artifacts (378) Solus Control UnitArtifacts (379)Solus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
36.7%49.5%62.5%
Artifacts (380) Magma WormArtifacts (381)Magma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
36.7%--
Artifacts (382) ScavengerArtifacts (383)Scavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
43.2%56.1%69.1%
Artifacts (384) Overloading WormArtifacts (385)Overloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
48.2%--
Gilded Coast Changes
Artifacts (386) Stone GolemArtifacts (387)Stone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
14.0%26.0%38.8%
Artifacts (388) Elder LemurianArtifacts (389)Elder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
27.8%40.6%53.5%
Artifacts (390) Stone TitanArtifacts (391)Stone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
33.3%46.2%59.1%
  1. May have different values when spawned from a Artifacts (392) Solus Control UnitArtifacts (393)Solus Control Unit
    Corrupted AIHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 20
  • Artifacts (394) Alloy Worship UnitArtifacts (395)Alloy Worship Unit
    Friend of VulturesHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 30
    , Artifacts (396) Artifact ReliquaryArtifacts (397)Artifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100000
    , Artifacts (398) AurelioniteArtifacts (399)Aurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    , Artifacts (400) Twisted Scavenger [citation needed] and Umbrae from the Artifact of Vengeance have a drop chance of 0%.
  • Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
  • Drop chance is logged to the Console when a monster is killed.

Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:

MonsterNormalSwarmsDifference
Artifacts (401) LemurianArtifacts (402)Lemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
7.9%5%-2.9%
Artifacts (403) ImpArtifacts (404)Imp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
12.9%10%-2.9%
Artifacts (405) Beetle GuardArtifacts (406)Beetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
15.8%11.6%-4.2%
Artifacts (407) Elder LemurianArtifacts (408)Elder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
22.9%18.5%-4.4%
Artifacts (409) Beetle QueenArtifacts (410)Beetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
34.6%29.7%-4.9%
  • There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.

Soul[]

Wisps emerge from defeated monsters.

  • The Wisps are bright blue and do not give gold or experience.
  • If Huntress's Artifacts (411) Laser GlaiveArtifacts (412)Laser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
    Survivor: Huntress
    kills a monster, it will immediately ricochet to the Wisp spawned by the monster's death, consuming a bounce.
  • The Wisps do not drop items if the Artifact of Sacrifice is enabled.

Spite[]

Enemies drop multiple exploding bombs on death.

  • Only enemies on the Monster team will drop bombs. This also includes Artifacts (413) Artifacts (414)Artifacts (415)Artifacts (416)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Artifacts (417) Artifacts (418)Artifacts (419)Artifacts (420)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Artifacts (421) Artifacts (422)Artifacts (423)Artifacts (424)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Artifacts (425) Artifacts (426)Void Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void monsters spawned during a Family Event and excludes Artifacts (427)Artifacts (428)Survivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifacts (429) VoidtouchedArtifacts (430)Artifacts (431)Artifacts (432)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    monsters spawned by Void Seeds.
  • The number of bombs a monster spawns is in most cases correlated to its size. More specifically, it is the height of its kinematic hitbox, but some monsters have a much smaller one than the monster's model suggests.
  • There is a hard cap of 30 bombs that a monster can spawn, which is only achievable by the Artifacts (433) Imp OverlordArtifacts (434)Imp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
    . The Artifacts (435) GrovetenderArtifacts (436)Grovetender
    Wisp CultivatorHP: 2800 (+840 per level)
    Damage: 23 (+4.6 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 20
    comes second at 29.
  • For higher number of bombs the chance increases that some of them will not spawn due to their density.
  • The bombs will bounce twice, then detonate on the third bounce dealing 150% damage with a proc coefficient of 0.75 in a radius of 7m with no falloff.

Swarms[]

Monster spawns are doubled, but monster maximum health is halved.

  • Each monster also gives half of the usual gold and experience.
  • Also doubles boss spawns, including Artifacts (437) the final bossArtifacts (438)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and the Artifacts (439) Twisted Scavengers.
    • When traveling to Artifacts (440) A Moment, WholeArtifacts (441)A Moment, Whole (Hidden Realm)
      Hidden Realm: A Moment, Whole
      A bleak and desolate realm. The refuge of the Artifacts (442) Twisted Scavengers, safe from Artifacts (443) Mithrix'sArtifacts (444)Mithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      vengeance and destruction.
      with this Artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
  • Also doubles the number of Artifacts (445) Beetle GuardsArtifacts (446)Beetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
    that spawn from Artifacts (447) Queen's GlandArtifacts (448)Artifacts (449)Queen's Gland
    Recruit a Beetle Guard.

    Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
    and Artifacts (450) Solus ProbesArtifacts (451)Solus Probe
    HP: 220 (+66 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 10
    from Artifacts (452) Empathy CoresArtifacts (453)Artifacts (454)Empathy Cores
    Recruit a pair of Solus Probes that gain power with more allies.

    Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
    .
    • Since the Quiet and Delighted Probes spawned by the Empathy Cores scale in power based on the number of allies on the players' team, they become even more powerful.
    • Aquiring a second stack of Artifacts (455) Queen's GlandArtifacts (456)Artifacts (457)Queen's Gland
      Recruit a Beetle Guard.

      Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
      or Artifacts (458) Empathy CoresArtifacts (459)Artifacts (460)Empathy Cores
      Recruit a pair of Solus Probes that gain power with more allies.

      Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
      will not result in 4 allies. Gaining this second stack will instead give the player two full health followers.
  • It does not, however, double any of the following:
    • Artifacts (461) Artifact ReliquaryArtifacts (462)Artifact Reliquary
      StabilizedHP: 100000 (+30000 per level)
      Damage: 10 (+2 per level)
      Class: Ranged
      Speed: 0 m/s
      Armor: 100000
    • The Artifacts (463) Elder LemuriansArtifacts (464)Elder Lemurian
      HP: 900 (+270 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 13 m/s
      Armor: 0
      in Artifacts (465) Abandoned Aqueduct'sArtifacts (466)Abandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

      secret area
    • The Artifacts (467) AurelioniteArtifacts (468)Artifacts (469)Halcyon Seed
      Summon Aurelionite during the Teleporter event.

      Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
      that spawns during the Teleporter to help the players
    • Artifacts (470) Squid PolypArtifacts (471)Artifacts (472)Squid Polyp
      Activating an interactable summons a Squid Turret nearby.

      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • Ghosts created by the Artifacts (473) Happiest MaskArtifacts (474)Artifacts (475)Happiest Mask
      Chance on killing an enemy to summon a ghost.

      Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).

Vengeance[]

Your relentless doppelganger will invade every 10 minutes.

  • A player's Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they're copying.
  • For the Trial of Vengeance in Bulwark's Ambry, an Umbra for each player is spawned every time the Artifacts (476) Artifact ReliquaryArtifacts (477)Artifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100000
    is interacted with, except the last interaction.
    • They will also be spawned in the same way during trials for any other Artifact, if the Artifact of Vengeance is active.
  • Umbrae are considered bosses. Their health is displayed at the top of the screen, and they are susceptible to extra damage from Artifacts (478) Armor-Piercing RoundsArtifacts (479)Artifacts (480)Armor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    .
  • The screen has a deep purple tint while at least one Umbra is alive.
  • Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution. The Umbra will go through its invertory and assign a specific tier weight for every eligible item. The result will be suspectible to the drop chance bias, as it is likely the Common items to overwhelm the other tiers. The tier weights are:
    • Common: 36.04%
    • Uncommon: 9.01%
    • Legendary: 0.45%
    • Boss: 4.5%
    • Lunar: 4.5%
    • Void Common: 36.04%
    • Void Uncommon: 9.01%
    • Void Legendary: 0.45%
  • If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
    • Each Umbra will drop an item.
  • Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, the purple screen filter, and dropping an item on death.
    • Since Artifacts (481) Engineer'sArtifacts (482)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      turrets inherit all his items, they will also get this special item. As such, each killed turret will drop an item and can be used as a rather ineffective way of farming items. This also means that if a turret is still alive after the Engineer has been killed, the purple screen filter will persit until all entities holding the special item have been eliminated.
    • Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular, Artifacts (483) Engineer'sArtifacts (484)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      turrets with Artifacts (485) Bustling FungusArtifacts (486)Artifacts (487)Bustling Fungus
      Heal all nearby allies after standing still for 1 second.

      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
      can become incredibly durable.
      • Extreme care should be taken when the player has Artifacts (488) N'kuhana's OpinionArtifacts (489)Artifacts (490)N'kuhana's Opinion
        Fire haunting skulls when healed.

        Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
        , as the item's damage is equal to 25% of the holder's maximum health. A turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
    • Artifacts (491) Beetle GuardsArtifacts (492)Beetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      spawned by an Umbra's Artifacts (493) Queen's GlandArtifacts (494)Artifacts (495)Queen's Gland
      Recruit a Beetle Guard.

      Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
      do not receive this item, meaning they will deal full damage and can easily kill the player. (For reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
  • Umbrae are considered allied with the monsters. Therefore, items like Artifacts (496) Bustling FungusArtifacts (497)Artifacts (498)Bustling Fungus
    Heal all nearby allies after standing still for 1 second.

    After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
    are capable of healing any monsters that enter its radius.
  • Any Artifacts (499) OGM-72 'DIABLO' StrikeArtifacts (500)OGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    that are yet to land will be cancelled when the doppelganger spawns.
  • Killing the Artifacts (501) Captain'sArtifacts (502)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    Umbra will not drop the Artifacts (503) Defensive MicrobotsArtifacts (504)Artifacts (505)Defensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    , even if they're his only item.

Code Locations[]

  • Artifacts (506)

    Distant Roost
    On the high ground

  • Artifacts (507)

    Titanic Plains (alternative)
    Code is on the right most pillar

  • Artifacts (508)

    Wetland Aspect
    Near the Altar to N'Kuhana

  • Artifacts (509)

    Abandoned Aqueduct (1/2)
    Top piece found near Ancient Gate area

  • Artifacts (510)

    Abandoned Aqueduct (2/2)
    Bottom piece found in Ancient Gate boss room

  • Artifacts (511)

    Rallypoint Delta
    Found on the far island

  • Artifacts (512)

    Scorched Acres
    Found on the island higher up, formed with objects on the ground (one circular mask is off to the side)

  • Artifacts (513)

    Abyssal Depths
    The Tablet has fallen on its side, so the actual code is rotated 90° counterclockwise

  • Artifacts (514)

    Siren's Call
    (The other half is on Void Fields)

  • Artifacts (515)

    Sky Meadow
    Next to the Compound Generator used to enter the codes

  • Artifacts (516)

    A Moment, Fractured
    Located behind The Obelisk

  • Artifacts (517)

    A Moment, Whole
    The code is tattooed on the Twisted Scavenger's body

  • Artifacts (518)

    Bazaar Between Time
    Found in reflection behind merchant

  • Artifacts (519)

    Bulwark's Ambry
    Code Located behind the largest cube

  • Artifacts (520)

    Gilded Coast
    Found under a pool of water

  • Artifacts (521)

    Void Fields
    Top left part found next to a few dead Void Reavers
    (The other half is on Siren's Call)

  • Artifacts (522)

    A Moment, Fractured Environmental Log
    On the underside of the diorama

  • Artifacts (523)

    Settings Screen
    Screenshot taken mid animation, otherwise the code is half hidden (the code can also be seen clearly by setting the "LOD Bias" setting to "Off")

Version History[]

Survivors of the Void
  • (Undocumented) Artifacts (524)Artifact of Dissonance properly works in Bulwark's Ambry
  • (Undocumented) Artifacts (525)Artifact of Kin properly works in Bulwark's Ambry
  • (Undocumented) Artifacts (526) GrandparentsArtifacts (527)Grandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 20
    and Artifacts (528) Clay DunestridersArtifacts (529)Clay Dunestrider
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
    can now spawn while Artifacts (530)Artifact of Dissonance is enabled
PC Patch v1.1.1.4
Anniversary Update
  • Quality of Life
    • Allow for scripted combat encounters, like Artifacts (532) AurelioniteArtifacts (533)Aurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      or Artifacts (534) Alloy Worship UnitArtifacts (535)Alloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , to spawn as elites if Artifacts (536)Artifact of Honor is enabled
  • Bug Fixes
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Artifacts (540) CaptainArtifacts (541)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      umbra only spawning one Artifacts (542) CaptainArtifacts (543)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      with Artifacts (544)Swarms
PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
  • Bug Fixes
    • Fix Artifacts (548)Artifact of Sacrifice working on allies
    • Fix the Artifacts (549) HuntressArtifacts (550)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      being able to target herself with Artifacts (551)Artifact of Chaos on
    • Fix the Artifacts (552)Artifact of Command drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
Early Access Artifacts Content Update

Trivia[]

Artifacts (569)
  • In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
  • The Artifact of Frailty is known internally as the Artifact of "Weak Ass Knees".
  • Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
    • The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron. Noticeably, the colors of the bright red tetrahedron and transparent octahedron correspond to the pillars of blood and soul found in the final stage of the game.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Artifacts (570) AcridArtifacts (571)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Artifacts (572) ArtificerArtifacts (573)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Artifacts (574) BanditArtifacts (575)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Artifacts (576) CaptainArtifacts (577)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Artifacts (578) CommandoArtifacts (579)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Artifacts (580) EngineerArtifacts (581)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Artifacts (582) HereticArtifacts (583)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Artifacts (584) HuntressArtifacts (585)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Artifacts (586) LoaderArtifacts (587)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Artifacts (588) MercenaryArtifacts (589)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Artifacts (590) MUL-TArtifacts (591)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Artifacts (592)Artifacts (593)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artifacts (594) RailgunnerArtifacts (595)Artifacts (596)Artifacts (597)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Artifacts (598) REXArtifacts (599)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Artifacts (600)Artifacts (601)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artifacts (602) Void FiendArtifacts (603)Artifacts (604)Artifacts (605)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductArtifacts (606)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsArtifacts (607)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Artifacts (608)Artifacts (609)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryArtifacts (610)Artifacts (611)Artifacts (612)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementArtifacts (613)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Artifacts (614) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Artifacts (615) MithrixArtifacts (616)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostArtifacts (617)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Rallypoint DeltaArtifacts (618)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Scorched AcresArtifacts (619)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Artifacts (620)Artifacts (621)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestArtifacts (622)Artifacts (623)Artifacts (624)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallArtifacts (625)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowArtifacts (626)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Artifacts (627)Artifacts (628)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsArtifacts (629)Artifacts (630)Artifacts (631)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveArtifacts (632)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsArtifacts (633)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Wetland AspectArtifacts (634)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedArtifacts (635)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeArtifacts (636)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Artifacts (637) Twisted Scavengers, safe from Artifacts (638) Mithrix'sArtifacts (639)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeArtifacts (640)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryArtifacts (641)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastArtifacts (642)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Artifacts (643)Artifacts (644)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumArtifacts (645)Artifacts (646)Artifacts (647)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsArtifacts (648)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Artifacts (649)Artifacts (650)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusArtifacts (651)Artifacts (652)Artifacts (653)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Artifacts (654)Artifacts (655)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the Void
Alternate Game Modes
EclipsePrismatic TrialsArtifacts (656)Artifacts (657)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientArtifacts (658)Artifacts (659)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History

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