Should I destroy Brotherhood of Steel or Institute?
So, most of the players consider the Minutemen ending as the best for Fallout 4, because it keep alive both BoS and Railroad. But from the perspective of lore, you should destroy the Brotherhood, because their conflict with Minutemen is inevitable.
There's no way to do this and get a true ending. The BoS and Institute are too diametrically opposed to both exist in any endgame. The only endgame for the Institute involves wiping out the Brotherhood, and every other faction requires you destroy the Institute.
The Institute Ending is arguably the "best" ending in the game, as it offers just a little more plot-wise than the other endings do. It's also one of the easier endings to achieve, as only blatant betrayal of the Institute will knock players off the path to their ending.
Killing people in the institute would lock you out of the institute and railroad endings. Shooting Father and the 4 department heads is one way to start the Minuteman ending. Killing any named NPC in the institute (except as a "legal" execution) breaks the quest Underground undercover.
A lot of people share the same opinion, which is that The Institute is the most evil faction in the Commonwealth. In truth, especially if you side with them, the Brotherhood of Steel is. The Institute has, and always had a sole goal to achieve; the preservation of mankind, and it's future.
If you decide to pledge final loyalty with the Institute Faction in Fallout 4, then you will no longer be able to complete quests or contact allies of other factions. You will need to complete a select number of quests that require you to wipe out both the Brotherhood of Steel and the Railroad.
You can betray the Institute, when you get near the end of the Institutes story they say theyre building "something". At that point you can take that info to the other factions, which effectively puts you on track to end the game with the new faction.
The Brotherhood of Steel, as a faction, has a strict code of conduct, which means that members must follow the rules and regulations set forth by the organization. They are also known for their technological prowess, which makes them one of the most technologically advanced factions in Fallout 4.
Yes. The Minutemen are basically a neutral faction. Preston WILL order you to destroy the BOS, however, but only if you choose the Minutemen to destroy the Institute and, basically, go all in with the Minutemen endings.
Fallout 3 is one of the best games in its franchise, and for a good reason: its story is bound to leave no one cold. It also sports a whopping 47 different endings, which means there's largely enough content from quests to builds to keep even the most devoted gamers occupied for a long while.
Is Father the real Shaun Fallout 4?
Shaun, also known as Father, is the son of the Sole Survivor and is the director of the Institute in 2287. He serves as the primary antagonist of Fallout 4 for three of the game's four endings.
Once the Brotherhood of Steel is defeated, the Minutemen focus their attention on destroying the Institute. This involves betraying Father and planting a charge on a nuclear reactor that will destroy the Institute from the inside.
The Bad. Aligning with the Institute will require eliminating the Railroad faction and the Brotherhood of Steel. This will result in losing access to the Prydwen airship that houses the merchant Proctor Teagan, essentially locking the ability to buy mods for energy-based weapons.
The game lets you kill him and you only lose access to the two potential routes related to working within the institute. You can still go do the Brotherhood Quests if you haven't also alienated them, or the Minute Men, nothing can permanently alienate the minute men.
Shaun, also known as Father, is the son of the Sole Survivor and the leader of the Institute in 2287. He serves as the main antagonist of Fallout 4 unless the player character chooses to side with him.
Overall, the Lone Wanderer is arguably the weakest among the Fallout protagonists.
Shaun (designation: S9-23) is a prototype synth created by the real Shaun and lives in the Institute, unless the Sole Survivor opts to destroy the Institute during the mission The Nuclear Option, after which he can be sent to the Commonwealth or left to die in the Institute's nuclear explosion.
The institute provides a free doctor, teleportation, and synth relay grenades, some decent perks but only so helpful. The Brotherhood of Steel provide vertibird support, power armor, steady supply of ammo, powerful weapons, and one of the best followers in the game.
Since you almost always have to join the minutemen, if you then go to join the brotherhood of steel you will still be allied with the minutemen. They're chill with whoever you side with really so if you want to join the Brotherhood of Steel then do so.
If you choose to side with institute or brotherhood then you lose Deacon.
Should I tell the Minutemen to stand down?
Assuming you'd like to continue The Institute storyline, tell The Minutemen to stand down and be sure not to kill any Institute forces. When you've made it inside the homestead, talk to your contact Enrico Thompson.
Institute and Minutemen allied - although it does not have a direct effect on the game world, the player character can tell the Minutemen that they are now allied with the Institute during the quest Pinned.
- 1 Brotherhood of Steel. The Brotherhood of Steel was founded by an army captain named Maxson after the Great War.
- 2 New California Republic. ...
- 3 Caesar's Legion. ...
- 4 Boomers. ...
- 5 1st Recon. ...
- 6 The Kings. ...
- 7 Atom Cats. ...
- 8 Regulators. ...
Caesar's Legion is one of the four factions that the player can join in order to influence the ending of Fallout: New Vegas, and they are far and away the worst. Choosing the Legion route locks almost every companion and settlement into a bad ending no matter what the player's karma is.
- 8 Kings.
- 7 Followers Of The Apocalypse.
- 6 Great Khans.
- 5 Brotherhood Of Steel.
- 4 The Master's Army.
- 3 Caesar's Legion.
- 2 New California Republic.
- 1 The Enclave.
The BoS is more of a neutral faction. Depending on your choices, they can be good or evil. As an example, you could threaten Farmers for their food or bargain with them. Lyons was truly a good man, and the BoS became a "good" Faction in FO3 under him.
The Fallout 4 mission Nuclear Family is a main scenario quest, and is covered as part of IGN's complete Walkthrough. This quest begins immediately after finishing Airship Down. Head back to The Institute and speak with Father. This marks the end of the main scenario.
Destroying the BOS is a post-game quest, and there's no Minuteman quest requiring you to destroy the railroad. If you want to spare the Brotherhood, just don't start the quest to destroy them, and if you want to spare the Railroad, just don't progress too far into the other questlines.
There's another main ending in Fallout, and it's arguably the bad ending. This requires the player to join the Master and his army. The Vault Dweller will be turned into a super mutant in the process, as shown in a gruesome cutscene of them being dropped into a vat of acid. They'll also reveal the location of Vault 13.
1 Fallout Tactics – 304,585 sq mi
Fallout Tactics is easily the largest game map in the Fallout series with a whopping 304,585 square miles of land.
Who is the baby in Fallout 4?
Fallout 4 has many different arguably evil characters that are essential to the main plot; however, one of the most important of these characters is Shaun. Shaun is the Sole Survivor's child who was born before the war, and his DNA was used to create every third generation synth in existence.
Your available romance options are: Piper (human female) Cait (human female)
Vault Boy is the mascot of the Fallout media franchise.
As soon as he believed the Minutemen had lost such strength, Clint became disillusioned with their ideals, and gradually betrayed them by discontinuing actions of protecting settlements and citizens of the Commonwealth.
The Loki Variant had been creating "nexus events"- the name given to new branches being formed in the timeline - and killing the Minutemen and Hunters that were sent to investigate the event.
There is 4 endings, they are all quite similar with the exception of a few minor things. The answer to the "best" ending is subjective. Basically the 4 factions The Minutemen, Brotherhood of Steel, The Railroad and The Institute are your choices for ending.
They HAVE to have killed the origional person to replace them. The institute DID commit crimes in the name of science and progress, there's no defense to that. But what changes the Institute ending to be the best one is that YOU becomes the leader of the most well-prepared faction for the future.
There's no way to do this and get a true ending. The BoS and Institute are too diametrically opposed to both exist in any endgame. The only endgame for the Institute involves wiping out the Brotherhood, and every other faction requires you destroy the Institute.
As others have stated, the best ending is with the Minutemen. However, if Bethesda had given us more choices, the best ending SHOULD have been the Institute in support of the Minutemen. If you follow the Minutemen quest line, you are the leader of the Minutemen, the General.
If you've completed the "blowing up the Institute" part of the game, then you can blow up the Prydwen, but first you need to become the enemy of the BoS.
Can you get to the institute without killing Kellogg?
There is no option to let Kellogg live. You have to kill him.
The institute. They have the potential to help the commonwealth the most but choose not to. They also create slaves and replace real people in the commonwealth.
Destroying the Dark Brotherhood makes a number of rewards unavailable, namely Shadowmere, the Summon Spectral Assassin power, the never-dying Dark Brotherhood Initiate followers, or the Master trainers for Alchemy and Light Armor, and Cicero's offer of being a follower.
The happiest ending with the most rewards is available if you choose this quest to end the main storyline in Fallout 4's Far Harbor DLC. This branch grants the most rewards. If you tell DiMA you will keep his secret, this new branch will open up, revealing the ending with the least bloodshed.
Additionally, the enemies of the minutemen are silent enemies they do not kill everyone in their line of sight they hide and wait for the minutemen. All these reasons make the minutemen the best faction to join in fallout 4.
The Institute is the bogeyman of the Commonwealth. They're built up to be the main antagonist in Fallout 4, only to have the main storyline turn on its head when the player finally arrives in their underground lab. The Massacre of CPG is one of the atrocities that took place at the hand of the Institute.
There really isn't a good or evil faction in any of the fallout games. The BoS wants to save humanity by making sure that they don't misuse technology, but they think that *they* are only ones who can properly handle said technology. All of the factions have good yet conflicting interests.
The Dark Brotherhood's greatest drawback is its merciless killing of many characters. Players may find their favorite merchant or bard becoming their next target. Many charming characters, such as Lurbuk, must be killed to progress the guild's main questline.
Nevertheless, a prospective 'good' character can join both of these corrupt factions and dilligently work through their entire questlines provided they join a third faction - the Companions - at roughly the same time they join the Theives Guild, and progress far enough to become a werewolf before joining the Dark ...
Though she is an adult according to her dialogue, the game still categorizes her as a child NPC; thus, she can not be harmed. Babette won't be in the sanctuary if you choose to destroy the Dark Brotherhood during the first meeting with Astrid.
Should I make DiMA turn himself in?
If you convince DiMA to turn himself in, or tell Allen Lee, you'll trigger a potential raid on all of Acadia. If you let DiMA make his case, you'll have the chance to plead for the rest of Acadia to be spared - but this will only happen if you've been helping the people of Far Harbor.
Once outside, take a look back as the place explodes with the power of a nuclear blast. After the resulting blast, you'll gain the Far Harbor Survivalist perk, which grants a bonus to all damage resistance types!
There is no clear evidence to support Kasumi's belief she is a synth, beyond her own feelings and recurring dreams of waking in a lab.
You can betray the Institute, when you get near the end of the Institutes story they say theyre building "something". At that point you can take that info to the other factions, which effectively puts you on track to end the game with the new faction.
Fallout 4. Can i still join the institute if I already joined BoS? Yes.
You can join every Faction in the game. Eventually you have to narrow it down but, The Minutemen will almost always stand by you. When you get further in the game you can join BoS, Institute, Minutemen, and The Railroad.